Tuesday, July 24, 2012

Microsoft digs deep into Windows 8's hardware graphics boost, says fast just isn't slick enough

Microsoft digs deep into Windows 8's hardware graphics boost, says fast just isn't slick enough

While Microsoft has been exploring the sensory experiences that will go into Windows 8, like sight and touch, there's only one thing that many enthusiasts care about: speed. To their delight, Redmond has just devoted one of its pre-release blog posts to showing just how much faster its hardware graphics acceleration will be in a Metro-focused universe. The goal is a hiccup-free 60Hz frame rate, and virtually everything in Windows 8 centers on that ambition. Baked-in transition effects, optimized geometry and even improved font rendering give modern computers a huge jump in performance versus Windows 7. Microsoft is just as keen to expose that power, as well: Direct3D 11.1 is now the root of all video acceleration in the pipeline, making it both easier and faster to mix 2D and 3D. All told, Windows 8 promises to get responsiveness freaks and benchmark lovers all hot and bothered. If either label describes you, the source link might satiate your lust until October 26th.

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Microsoft digs deep into Windows 8's hardware graphics boost, says fast just isn't slick enough originally appeared on Engadget on Mon, 23 Jul 2012 23:14:00 EDT. Please see our terms for use of feeds.

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